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@Gud: Well, you just have to press the 'Print Screen' key. :idk: I meant what Sin said, your moni...
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A TEENAGER has been left fuming after mistakenly buying a photo of an in-demand computer console online.
Peter Clatworthy thought he had paid £450 for an XBox One console on eBay, but actually received a picture of one in the post.
The 19-year-old student, of Bilborough, had saved up in order to buy a limited edition Day One version of the console as a surprise Christmas present for his four-year-old son, McKenzie.
He has now contested the purchase with eBay, which has investigated and stated he should get a full refund from the seller.
36 Views · 4 replies ( Last reply by GudServo )
Most people are of the general consensus that The Last Of Us had a very good story. Some might even get irrationally mad at that sentence because they think it’s such an understatement. “The Last Of Us was so good, it deserves some sort of academy award,” they might exclaim, and hey, I’m not here to agree or disagree. Who knows, The Last Of Us may just get its motion picture award; earlier this month, Sony registered a domain that seems to hint at the possibility of a The Last of Us movie.
Film-makers don’t seem to have much problems when it comes to making adaptations of books. They seem to run into problems with cartoons (I’m looking at you, Mister Shyamalan) and it’s pretty 50/50 when it’s comic books. Video games aren’t too lucky. Who can name a movie based on a video game that is actually good, and does justice to the original material?
The Ace Attorney movie got great reviews and did pretty well on its own. Though definitely not faithful to the game, it’s a nice enough introduction for new players, and an entertaining two hours for veterans. But other than that?
That one Final Fantasy movie no one likes to talk about. The Resident Evil series of movies that seems to make fans of the game start frothing at the mouth. The Street Fighter movies that no one has ever seen.
Wikipedia is not the most reliable source of information, but according to the links to various review sites, the highest score for a movie based off of a video game is the 1995 movie for Mortal Kombat, sitting pretty at 58%.
Is there really even a need for a The Last of Us movie? It seems that players of the game get the best of two worlds: a game and a movie all in one little disc. I’m sure fans of the game would rush to see the movie if it really comes out, but really, what’s the point? Players pretty much have already watched the movie just by playing the game.
There seems to be some sort of curse surrounding video game movies that makes them terrible, even if the cast is awesome or the original source is amazing. Maybe it’s hard to balance it just right so it can cater to both the people who have played the game, and people who haven’t. Before the series became Milla Jovovich kicking everyone’s asses and generally being the only person capable of getting anything done, the movie did try to stick to the canon of the game. For about oh, ten minutes. It’s accessible for people who don’t know much about the game series, but for those who have played the games and know the story, it’s pretty painful and boring, to say the least.
Not only do they have to balance it out so that people from both sides can have a general good time, they have to make it entertaining enough to stand on its own. Let’s use Resident Evil as an example again. In the game, not only do you get to enjoy the story, but you get to be the one going around shooting zombies and going through the plot. You, as in your character, of course. There’s a sense of satisfaction and immersion when you’re the one going through the actions and moving the plot forward that you can’t get in a movie. When it’s a movie, and you suddenly don’t have that control anymore, it’s different, and not in the good way.
According to TvTropes, there’s also the fact that some filmmakers don’t have any idea about a game except that it’s popular and that would make people come see it. Yet again, I have to pull out the Resident Evil example. If you’ve watched at least two of the films, you probably know what I’m trying to say. There’s almost nothing connecting the movie and the game except some characters, Umbrella, and talk about the viruses. It’s almost like the filmmaker pulled up a Wiki page about it to get the general idea, and that was it.
The Last Of Us is not Naughty Dog’s only potential movie; the Uncharted movie is apparently in the works again and will be released in 2016. Most likely, whether or not The Last Of Us actually gets its movie depends on how well Uncharted does, so until 2016, I guess we’ll just have to sit around in front of our computers and argue about video game movies with each other.
Do you think The Last Of Us really needs a movie? Am I being too harsh on video game movies?
23 Views · 1 replies ( Last reply by 4iDragon )
The PlayStation micro-console launched in Japan on 14th November and sold a modest 42,000 units during launch week.
But according to Sony Computer Entertainment boss Andrew House, PlayStation's plan for Vita TV in the west remain unaffected.
"The positioning of Vita TV may be different between Japan and some of the other markets," he told Eurogamer.
Currently, the roughly $99 Vita TV reworks Vita, PSP, PSone and some retro games so they can be played on a HDTV with a DualShock 3 controller. The tiny machine is based on the Vita handheld console, with its touch-based user interface re-sized for big screens.
But it's also a media streaming device, and can extent PlayStation 4 gaming to a second screen when used with a DualShock 4.
House said Sony wanted to launch Vita TV in Japan first because there streaming is a relatively new concept, and the company wanted to establish a market.
"This may sound slightly counter-intuitive, but we wanted to launch in Japan first because I feel there really hasn't been a critical driver or device that's driven the adoption of streaming content overall," House said.
"It's still very much in a nascent stage in Japan compared to some of the markets in Europe or the US.
"We felt there was therefore an opportunity to leverage the strengths of PlayStation Vita, which as you know is quite strong in Japan in terms of game line-up, but combine that with the features of a media streaming box, and offer something packaged newly for the Japanese consumer and possibly be at the forefront of creating a new market via that device."
The PlayStation Vita TV.
In the west, however, streaming has established itself, with the likes of Netflix and, on the gaming side, Gaikai and OnLive gaining a foothold in North America and Europe.
"It's a very different landscape when you look at the US and Europe - much greater establishment of streaming video services, and much greater understanding of what that concept's all about," House added.
"So we see strong market potential elsewhere in the world, but it will be a different road to market for the US and Europe than has been the case in Japan."
In Japan Sony is selling a Value Pack that bundles a Vita TV, a DualShock 3, an 8GB memory card and three months of PlayStation Plus for $150, but if you buy Vita TV on its own you get a limited out-of-box experience - you need a DualShock 3 controller to use it - and it only features 1GB of storage, so many are forced to buy Sony's expensive proprietary Vita memory cards to add space.
One problem already encountered in Japan is that the selection of Vita games to play on Vita TV is limited. Many, such as Uncharted: Golden Abyss, don't work because of Vita TV's lack of touch controls.
Sony may be waiting for its studios to add Vita TV compatibility to their games before launching Vita TV in the west, but it may also be waiting for its Gaikai game streaming service to launch before releasing it on these shores. Through Gaikai, due out in North America in 2014 with other territories to follow, the PS4 and Vita will be able to stream PlayStation 3 games - and it seems inevitable that Vita TV will also gain that functionality.
House hinted as much to Eurogamer in a recent interview.
"Our goal is to be able to have a new form of game distribution streamed from the server side, initially to PS4 consoles then gradually moving that out to Vita," House said.
"But eventually, the end game is to have this available on a multitude of network connected devices, essentially delivering a console quality gaming experience on devices which are not innately capable of doing that.
"We think there's a great opportunity to broaden the market, because you essentially remove the need to make the console purchase in order to have access to that experience. It may sound counter intuitive, because, aren't you replacing a business that is your bread and butter? But part of being an innovative company is being a pioneer in new forms of distribution of content, and we would like to be there first and take a leadership role."